Leyla Flachs

LEYLA FLACHS

Game Designer

SCROLL TO EXPLORE

A little about me

Designing worlds.
Creating experiences.

I specialise in UI design, level design, gameplay, and systems design. I graduated in 2025 with a Bachelor's degree in Game Development (Game Design), and I'm excited to keep learning and gaining experience in the industry. I primarily work in Unity, with previous experience using Unreal Engine as well.

Throughout my studies, I created a variety of games, but I'm especially drawn to narrative-driven experiences. I love interactive storytelling and designing worlds that players can connect with, understand, and feel part of.

Outside of making games, I love playing them! Some of my favourites include story-rich worlds like Baldur's Gate 3 and Cyberpunk 2077. I also enjoy competitive games like Marvel Rivals, particularly its creative, interactive level design.

MY WORK

Check out the games I have worked on throughout my studies!

Breaking Point illustrated mountain-climbing game poster
Final major project · Game design
August In Maplewood illustrated murder mystery game poster showing two characters in a dark forest
Study project · Murder mystery
Carlos The Penguin! pixel-art poster featuring a blue penguin
Study project · 2D platformer
And more*

There is more to explore. Visit the full portfolio to discover additional projects, prototypes, and design work.

See more projects

What I bring to a team

Technical & Design Skills.

Technical Skills

UnityUnreal EngineC#Google DocsVisual StudioExcel & SpreadsheetsAsepriteVersion Control
DEVELOPMENT & PRODUCTION

Design Skills

PrototypingUI & UX DesignLevel DesignNarrative DesignDetailed DocumentationMenu layout design & implementationDialogue SystemsMechanics & gameplay design2D Pixel Art Assets
EXPERIENCE & INTERACTION

A look in motion

Showreel

A short showcase of my projects, process, and design work.

Showreel video placeholder · Add your video here

More projects

Keep exploring

There's more to discover.

Take a closer look at my portfolio for more projects, design breakdowns, and the thinking behind each experience.

Explore the projects

Outside of game design

Hobbies & Inspirations

The interests and creative rabbit holes that keep me curious and influence the way I think about games.

GamingExploring different genres, systems, stories, and player experiences.
StorytellingEnjoying character-driven stories, worldbuilding, and narrative choices.
Creative projectsExperimenting with ideas, learning new tools, and making things just for fun.
Back to home

Beyond game design

Hobbies & Inspirations

A space for creative projects outside of game design, from video editing to digital assets and 3D models.

Back to home

Let's connect

Contact me.

Have a project, collaboration, or opportunity in mind? I'd love to hear from you. Send me a message using the form.

Form preview: email delivery will be enabled after Leyla connects a receiving email address.

Back to home

Portfolio archive

CHOOSE A CATEGORY

Back to portfolio
Back to portfolio
Back to home

Video showcase

Showreel

A dedicated page for your video reel, so visitors can watch your work without leaving the page. We can embed your YouTube, Vimeo, or hosted video once you have its link.

Showreel video placeholder · Add your video link

Back to games

A story-driven climbing game · Unity

Breaking Point

Every step tests your strength. Every choice tests your trust.

Play on itch.io

Overview

A promise at the top of the world.

In Breaking Point, you step into the shoes of Alice, a serious, determined climber who wants to fulfill a promise with the person she loves most: her husband, Phillip, who is climbing alongside her. Witty and reassuring, Phillip brings lightness to even the harshest moments of their journey.

Together, they face the brutal beauty of the world's tallest mountain, where every step tests more than their physical limits.

As the altitude rises, so do the stakes. A past mistake has fractured Alice's confidence, leaving her dependent on Phillip's steady voice to guide her forward. Players must navigate both the treacherous path ahead and Alice's inner struggle with self-doubt and trust.

Breaking Point is more than survival. It's a story about connection, resilience, and the unspoken battles we carry within us.

Features & design focus

  • Story-driven 3D climbing experience set on Mount Everest
  • Character-focused narrative about connection, self-doubt, resilience, and trust
  • Gameplay and level design shaped around a dangerous mountain ascent
  • Player-facing interface and scripted narrative moments

My contributions

I worked across design, implementation, UI, and team coordination, helping bring the game's mechanics and player-facing systems together into a cohesive experience.

UI & interface design

  • Designed the game's UI, including the main menu and settings menus
  • Created dialogue UI, tips UI, keybinds, and settings for options such as volume
  • Designed UI animations and the journal / quest log
  • Built the oxygen and energy interface to communicate important player resources

Gameplay systems & programming

  • Worked on the dialogue system and branching dialogue trees
  • Implemented the quick-time event (QTE) system
  • Developed the inventory system, save/load mechanic, and level-loading flow
  • Worked on the day-and-night system and player-death flow
  • Helped connect the game's mechanics so the systems worked together
  • Synced player animations with movement

Audio, cinematics & level design

  • Implemented music and sound effects using FMOD
  • Worked on cinematic sequences and some level design
  • Contributed to bug fixing and overall polish

Writing & team collaboration

  • Contributed to script writing and narrative implementation
  • Helped manage the team and coordinate work across different areas of development

These responsibilities span both creative design and technical implementation, from shaping the player experience through menus and feedback to connecting gameplay systems and supporting the final polish.

Design & development showcase

From interface design to gameplay systems

Selected in-game screenshots highlighting the interfaces and systems I designed and implemented for Breaking Point. Select an image to view it at full size.

Ready to take the climb?

Play Breaking Point

Check out the project on itch.io.

View game on itch.io